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Sunday, February 1, 2009

Black Protagonists in Gaming: A Black History Month Special



Introduction
February 1st is the start of a Great American Tradition: SuperBowl XLIII (43). But an even greater American tradition commenced on this day is Black History Month. It also happens to be home of some of this year’s most anticipated games, a number of which will be the center of discussion within the next twenty-eight days.


This February, Prime Player is proud to present four articles involving and dedicated to the individuals with African ancestry and/or subject matter directly related to the respective heritage, be it factual or fictional, under the lifestyle-umbrella which is the game industry and community.


Each of the four articles will be posted on every Sunday of the month, consisting of opinionated editorials in addition to objective outlooks. Now, let’s have fun in celebrating and discussing some gaming cultural history!


Special
Black characters in video games aren’t difficult to find if you look hard enough. But to some extent, a rare gem to discover is the well-rounded and positive black protagonist. Characters within entertainment are generally a means of identification and more creatively, personas that enhance one’s experience on various social fronts. Social–in this case racial–awareness in the game industry hasn’t quite reached the level of say, the movie industry, and that is understandable, seeing how it is a younger business in comparison. My concern is this: black characters in games habitually range from stereotypical to non-existent. In addition, black gamers consume a great deal of the medium and are a vastly growing and contributing demographic in the community. Why not create and implement characters that are actually relatable or who boast innovative societal behaviors?


Now, as a black gamer, I don’t want to single myself out in saying that creative black characters should entirely cater to representing me in whatever fashion. Nor do I exclusively desire to experience the personage of the black-American. What’s even more imperative is the element of portrayal, seen through the eyes and respective thought processes of all gamers. This unfortunately, is most commonly based on worldwide mainstream media and/or simple unfamiliarity. It’s no secret that the game industry–in the Western hemisphere–is mostly populated by white males, be they designers, artists, programmers, public relations executives, etc. Fairly and honestly, those in creative positions will more than not, imagine and implement characters in their likeness. The same can be said in the Eastern world of development, though what they are more successful at in doing is designing the white male character, and they do it often.



Particularly, the Japanese’s portrayal of black characters has been poor as a whole. Not singularly poor, but also lacking in lead roles. Take Barrett from ‘Final Fantasy VII’ (7), a likeable Mr. T-esque, though stereotypical character with his loud and potty-mouthed antics to his short tempered and defensive attitude. In addition, he has a gun permanently attached to his arm which can invoke even more faulty ideas/perceptions. It doesn’t end there within the worlds of this legendary franchise; Fran (pic here) of ‘Final Fantasy XII’ (12) is an attractive, philosophical black female sub-lead character. Though one problem remains: she and her entire race of black characters–exclusively women–, possess actual bunny ears in lieu of real ones. What? It can be called creative from an artistic viewpoint, but they are seemingly the only black characters in the game.


Finally, what does the future of the series’ interpretation hold for black characters? What’s that you say about ‘Final Fantasy XIII’ (13)? There’s a 1970’s inspired black guy named Sazh Katzroy who has an afro and a pet baby Chocobo (fictional take on chicken/ostrich)? Not only that, it’s reported that Sazh's afro is exploited as a ‘nest’ of sorts for his feathered friend. From recent Famitsu magazine scans it has been divulged that he is the “wise” mentor like sub-lead, which honestly sounds great on paper. Let’s just hope he doesn’t speak jive and hit on women (which from the article’s pictures seem likely). This could either turn out bad or good, I’m hoping for the latter.


It seems as if a black character depicted by Japanese minds must possess some form of gimmick. This even extends into other entertainment mediums such as anime which hold a myriad of similarities to Japanese games - be it hair, clothes, or media-induced personality. In addition to the correlating characters above, another prime example of this is ‘Dead or Alive’s’ Zack (pic here), a Dennis Rodman-looking, money and fame hungry, goofy, womanizing Muay Thai expert. ‘DOA’ is a game in the fighter genre, so every character can be considered a protagonist one way or another, but up until the latest installment, the lone black character in the game was this dude? He’s not identifiable or relatable to 99% of black gamers (unless Dennis Rodman's family and friends play DOA).


‘Metal Gear Solid 4’ introduced a fresh face to laugh at in Drebin. He is a Sisqo look-a-like (video here) who speaks with a dialect and vocabulary that is loosely derived from American “jive” slang. Oh, and did I mention he has a pet hairless monkey that loves to drink soda? I do admit his personality and character grew on me during the progression of the game’s story, as he isn’t one dimensional, but the inspiration can not be discounted. Japanese anime and games commonly have weird characters, however black characters are substantially goofier–for lack of a better term–and caricatures of cultural ignorance. It’s often laughed off as the Japanese are not nearly as diverse a culture as most in the west, but it would be exponentially nice to see their perceptions and design of black characters expand from outdated and defective archetypes.


Before we depart from exploring examples of black characters from Japanese developers, I’ll commend Capcom in their creation of Sheva Alomar, who stars in ‘Resident Evil 5’. As an African protagonist the player controls, she can easily be considered a role-model for any young black girl and even a model of design for other developers as well. Seemingly, she is a tough, well-educated, and attractive woman with no external gimmickry of any kind. Her visual design, dialogue, and behavior are even authentic to her portrayed background and not reliant on media perceptions. Considering that ‘Resident Evil 5’ is set in Africa, it was a natural and smart decision to include a playable character from that geographical region. If there were one thing I’d alter, it would be that the player had the option to choose to play with her or the main protagonist Chris Redfield (who is white) at anytime. I have no issue with his ethnicity, but Sheva is only controllable for the second player, otherwise Chris is the default for single play. Nevertheless, thank you Capcom, this is a component of the future that I envision for black characters in games.



Now back to America and the western world of game design and marketing. Like I stated previously, a creator of whatever medium will more likely than not, design aspects of their product around his/her vision and likeness. This isn’t necessarily a problem, but a reality no doubt. This is a key reason as to why we see the white, grizzled space marine male all too often in games. It isn’t the sole motivation though; marketing that image is easier and takes less creative effort as well. Since games sales numbers are progressively passing those of even the movie industry, it may seem to some, a moot point to change anything as the demand is climbing. “If it ain’t broke don’t fix it”, right? Not exactly.


To evolve and explore social and cultural ideas benefits the narratives to the reception of games as a maturing medium. Mending the creative facets of development will only promote more creativity and growth. And seeing how the audience doesn’t remain the same, should our games remain the same? As an evolving industry, pulling your audience’s emotional, social, and mental triggers are vital to potentially greater fiscal and critical success. Video games, however, have a certain advantage that other forms of entertainment don’t: interactivity, the physical realm of stimulation. Honestly, in comparison to movies which have more or less peaked as far as social commentary goes, games are considered child’s play, and rightfully so. That’s where the impending growth lies, coupled with gaming’s unique interpretation and execution.


In its embryonic timeline, movies have come from black faced-painted white men, to blaxploitation, to genuinely talented black actors starring in films and winning awards. All forms of commentary have been explored, some exclusive to the black communities worldwide to roles that aren’t your typical “black role”. Take 2007’s ‘I Am Legend’ for example, Will Smith presumed the identity of a lone scientist surviving on post-apocalyptic earth. This was the third iteration of the source material, whereas the former two used white actors to take on the character.



Imagining ‘I Am Legend’s’ script on paper, one could commonly assume that the role would be offered to a white actor, yet this wasn’t the case. Affix the key word: scientist to the notion and you can truly understand where I’m coming from. Robert Neville, Smith’s character, is a complex individual with a traumatic background which further affects his dilemma of loneliness. I won’t delve into spoiler territory, but it’s evident he is a strong-willed and loving genius. He is the sole protagonist and human character the viewer can relate to. This drives home a stark realization from imagery to execution because it’s not something one would normally envision a black character representing, especially since there’s no form of socially trite dialogue or objects. Furthermore, where do characters and narratives akin to this concept exist in gaming?


Let me continue by saying that I entirely admire two characters that PC developer Valve crafted for their critically acclaimed game ‘Half-Life 2’: Dr. Eli Vance and his daughter, Alyx Vance. Dr. Vance is a black-American scientist, who mentors the game’s playable protagonist–and fellow scientist–, Gordon Freeman. Going by ‘Half-Life 2’s’ unique story-telling, Eli presumably had an interracial marriage with an Asian woman (pic here) and thus his daughter Alyx was born. Alyx, who isn’t dissimilar to Sheva’s description above, is a charismatic sub-protagonist, and close friend to Gordon. The killer here is that she is not playable, whereas the silent hero, Gordon Freeman is.



As much of an esteemed character he is, I wonder what the barrier to him originally being black was. Note that Gordon has no personality or dialogue, so unfamiliarity or lack of sampling remains a non-factor. Perchance it was favorable to market a soulless white male on the box art? Regardless, kudos to Valve’s implementation of believable, intricate social experiences, even if it doesn’t completely get to what game design should aspire to. Their implementation is undoubtedly much more respectable and inspired than say, inserting characters for diversity’s sake.


Augustus “Cole Train” Cole: a former sports superstar who is the loud and obnoxious, comic relief character of Epic Game’s ‘Gears of War’ franchise. Gotta love ‘em. With no further knowledge, and having read that description, you would already know that he’s “black”. It seems like Epic went to the length of creating a diverse set of characters, but shot “creativity” in the head once ingenuity and research came into play. Cole is a sub-protagonist accompanied by other stereotypical ethnic characters (which I won’t get into). Set in an alternate universe, this futuristic action game takes place on an originally imagined planet named “Sera”. However, his personality shows resemblances of outmoded “urban-American” behavior, you know, a country that’s on Earth.


Personally, I’d be keen on experiencing some inventive social comportment sprouted by the culture of the alternate world the characters live in. In addition, Cole’s favorite taglines include: “Bring it on, sucka!” and “This my kinda shit!” If that wasn’t bad enough, the end credits to ‘Gears of War’ comprises of a nice musical (if you could call it that) number containing various “Cole Train” quotes laid over a hip-hopish beat (video here; starts around 1:00). Well, I won’t criticize in excess because he is an entertaining character, in all of his antics and exploits. Whereas Augustus lacks depth concerning his relative narrative and individuality, there’s one particularly infamous character that doesn’t.


‘Grand Theft Auto’ as a franchise is not alien to controversy, but 2004’s ‘Grand Theft Auto: San Andreas’ took it to new territories. The game takes place in fictional cities strictly inspired by the 1990’s American west coast “gangsta” era. First and foremost, I’m appreciative that such a mainstream title is piloted by a creatively complex African-American male. Conversely, I’m distraught behind the notion that this game unquestionably summons ill-impressions based on an existing American ethos. ‘San Andreas’ only playable character and protagonist, Carl “CJ” Johnson, is a young member of one of his hometown gangs. The story and social interactions present in San Andreas is definitely a fresh experience for game narratives. And to developer Rockstar Games’ credit, CJ is a multifaceted character enthralled into an intriguing chronicle that echoes likenesses to American film classics such as ‘Boyz N the Hood’ and “Menace II Society”. A key difference is that the game remains within video game-standard fantasy and doesn’t solely spin around the axis of “black on black” crime.



A plethora of gamers have played through previous ‘Grand Theft Auto’ narratives which explored numerous Mafioso stereotypes. Formerly, Italian-Americans and mobsters were one in the same, though that widespread perception and media obsession died with the 1940’s. The dilemmas that African-Americans face is a grim parallel, as an alarming number of people worldwide still associate gangster lifestyles–amongst other labels–to them as a whole. Visualize if the game industry was as advanced as it is today in America’s prohibition era. If ‘Mafia’, a game whose plot revolves around 1930’s mob life, were to see release, its reception would range from vindictive criticism, reinforced “fears”, and outcries of victimization. A similar situation ‘San Andreas’ and African-American’s are positioned in today’s world.


To further complicate my outlook of this game, CJ is somewhat identifiable as a young black man, “trapped” in American life’s harsher realities, whatever the degree may be. What makes him relatable to an interactive extent is the game’s role-playing elements. The player can maintain CJ’s health, appearance, relationships, and even purchase houses. This modifies the quality of his virtual life and affects the player’s experience, allowing a sense of ownership and promoting increased interest in him as a character. Rockstar has put the first foot for black protagonists with artistic narratives into mainstream gaming’s door. The question is, was the best foot first? More important than character creations of the past are character creations of the future.


The current generation of gaming is introducing more and more player-created avatars as it progresses. Developers let the player totally customize their character’s gender, skin tone, and features such as hair and eyes. Allowing the protagonist of a game to be made into each and every player’s likeness is a clever way of reaching the widest audience possible. The developer created personas of these heroes can be silent types, like in ‘Fallout 3’, where the character doesn’t speak at all and possesses limited-to-no personality. Or identical to BioWare’s ‘Mass Effect’, where the protagonist is given a persona and voice molded around an archetype amiable for all gamers.



Some may inquire, “How do you market such a protagonist?” In most cases, games that have customizable heroes don’t need promotion on the character front, because they focus on advertising the title’s game play feature-set and plot. When it comes to an image of a character that aides the sell, ‘Mass Effect’ was handled perfectly. During promotion, “Commander *player given name here* Shepard” was a generic male figure sharing facial traits of several ethnic groups. He can easily be supposed as black, white, or Hispanic. In numerous promo-screenshots, it was rumored that BioWare even modeled him as a black male. Though when the game released, gamers everywhere customized him to how they saw fit, some even into a her. Having this option available in games is also enjoyable, as we at Prime Player can attest to that:



Site admin Darius White’s hero gets down with some girls in Mass Effect.


After my investigation and discussion on a broad array of characters, developers, and issues, many questions and desires linger. What hurdles do developers face in evolving a game’s social outlook or premise? Moreover, is it the lack of diverse talent or does the industry not want to boldly break from a tried and true mold? In time of those queries being answered, what we should desire is less ignorance and more endeavors in the artistic extensions of ourselves and game narrative. As gamers grow and mature, the industry must too. And as the community becomes more diverse, the industry should respond by providing more diverse content. After all, we gamers are what drive the industry, even if it’s monetarily superficial.


Communities are capable of materializing into tide-changing voices, especially with the resources and communicative knowledge gamers control. I don’t suggest petitioning games that are ethnically challenged; in fact I expect and wish the opposite. We are a social bunch you and I, rummaging about message boards, playing online with and against one another. If our games provided more socially imaginative avenues of inspiration, we would welcome them with open arms. Thus, this subject matter isn’t an exclusive concern to the population of black individuals, real or fictional. Much of this topic is left untouched, and we’d like to see your opinions and discussion in the comment section, or anywhere on the net.

29 comments:

Unknown said...

where's Dee Jay and Balrog from Super Street Fighter II, Jax from MKII, TJ Combo from Killer Instinct? Afro Samarai?

Anonymous said...

Excellent, thoughtful article. It would be nice to see more positive Black role models in games.

Well done

Anonymous said...

Great article.

Even though C.J and GTA:SA were stereotypical i thought the way rockstar treated the themes of family, respect and doing better with ones life really came across strongly. I never felt that emotional connection between Niko and Roman in 4.

Although not playable both Commander Scott Dolph and Fortune from MGS2 were both (or seemed to be) well spoken and educated characters.
Sigint in MGS3 (refered to in 4) was one of the founding members of the Patrios (not going into MGS story) in an era where black history was going through great changes and developments.

Killzone 2 i believe has you partnered with a black teammate throughout (dont know if that's in the same vein as Gears though.

Kiros in Final Fantasy 8 was temporarily playable during Laguna flashbacks, and later became President Laguna's aid/right hand man.

Parasite Eve 1 (Never played 2) has Aya's partner Baker, both cops (Baker was his name right?), who i find has a great backstory of marital issues and single parenthood. And this was a game created over ten years ago (late 1997/98), just after Final Fantasy 7.

I think the progression has been good. Of course it would be good to have a proper main protagonist being black, but i'm happy in the knowledge that developers (specifically ones you mentioned (Konami,Square) do have some pretty deep characters, even if they are hidden away from the limelight.

Jim Bradford said...

Very well written and insightful commentary. I'll be sure to stop back later this month to check the other articles out.

Anonymous said...

To be fair to Barret, there's also a white guy in that game with a gun attached to his arm that swears and is also insane. Louis from L4D is, to me, kind of stereotyped only because he's the "black guy" from zombie movies. I, however, don't agree with Cole Train because, really, every character in Gears of War is pretty much the exact same person...go Cliffy, way to be varied?

Anonymous said...

Ya,I dont get what mah niggah is saying but check this out brother yo yo yo yo I liked Barret ya gat me homie?!

Anonymous said...

You mention a bit of disappointment that Alyx isnt playable in Half-Life 2, that you can only play as a lifeless white man. I understand the critique but wouldnt it be more beneficial to be able to see these positive black characters in games like FPS's where you hardly ever see the character you are playing?

If you played as Alyx you would only see the white Gordon and perhaps forget you are playing a black character. It would work better in a third-person game like Resident Evil 5 (which i agree Sheva should be playable by 1st player, like the original RE) where you can see the character

Anonymous said...

Very well written article, well thought out and organized. I think its fair and maybe even a tad too kind to the industry over the whole subject, but it's smart and informative. More people should read this.

And when thought about, video game characters are just barely being edged out by Hollywood's portrayal of black men and women. Hollywood is not actually that keen on black protagonists unless they fit a very specific stereotype, or they're Will Smith, who for the last five years or so has dominated that primary black protagonist slot in any Hollywood film. He's actually the only black actor that could confidentially carry a film and make a ton of a money out of it.

What I also think is troublesome is that kids are playing these games. Not only black kids from various backgrounds, but mostly white suburbia, a culture wholly defined in recent years by the idea of social growth and development through technology. A lot of kid's experiences are no longer from playing outside, but by video games, televisions, and the internet.

So it's very troubling when two large branches of digital entertainment (film and video games) are still stuck on either the stereotypical black gangster, or are only feeding positive portrayals of African American culture through one or two avenues, some of which aren't built for a wide audience outside of black culture.

I actually wrote two articles about this very subject some time ago. In them I talked to Marc Laidlaw and another with Drew Karpyshyn. They both brought some significant insight on the whole issue and how developers deal with what kind of person the character is or what they look like.

Laidlaw in particular recounts a pretty great anecdote that has to do with Samuel Delaney reading Starship Troopers.

http://rabbit-robot.com/?p=13
http://rabbit-robot.com/?p=22

I hope you'll read them, and thank you again for writing this article. Gaming and the internet in general needs more of it.

Brodie said...

This is an awesome essay. It really stated the whole importance of a varied culture in video games by focusing on a minority that has often been neglected a meaningful portrayal in the games industry.

I've always wanted video games to begin making strides towards becoming a medium as thought-provoking (and still way more fun!) than its older peers in media.

Maybe a random five-star game designer will bump into this article...

Unknown said...

You seem to have missed Unreal II: The Awakening, also from Epic with a black male protagonist something that made me happy at the time. The game only did well in multiplay and they promoted the hell out of the white female sidekick because they had no faith in the white audience's acceptance of a black male lead.

http://en.wikipedia.org/wiki/Unreal_2

Unknown said...

One more, I guess because I'm older I remember these. Back in the 80's there was a tank combat game by a black game studio, it's been so long I can't remember the name.

But more recently you had The Elder Scrolls Adventures: Redguard where the main character Cyrus is black, and like John Dalton in Unreal 2 his existence was also a wonderful surprise.

http://en.wikipedia.org/wiki/The_Elder_Scrolls_Adventures:_Redguard

Anonymous said...

@ Xero: I love Bethesda, but the Redguard is one of the worst race-issue screw-ups in gaming. The only Black race in the series, and their native stats prejudice them toward melee action. They have -10 to Intelligence and Willpower (males get -10 to Personality) in some of the games. Adrenaline Rush? Read: go on a Sherm rage and hit things rull hard and rull fast.

Utterly deplorable.

Anonymous said...

IM SORRY but HAVE't YOU Forgot about Ngai Croal BASHINg about RE5 "racism"? almost a YEAR ago? BACK THEN there was NO SHEVA Alomar in GAME. Capcom MADE Sheva only to "get off mmy back Ngai da newssweek wizard"

And what we HAVE? Another Sexy BIMBO in video games.

Anonymous said...

Not a bad article, but at the same time it ignores some major issues with depictions and intersections of gender and race.

It's worth pointing out that of the two "progressive" female racialised characters pointed out, those are pretty much the only good examples that actually exist (there are others, but they are few and tend to serve minor roles); furthermore, those female characters tend to be heavily sexualised and take on traits that are predominantly associated with whites and males.

In the case of Alyx, she's a technological/mechanical genius, she's good with a gun, etc., but she is also generally sensitive when she needs to be and adheres to ideals of female beauty and attractiveness - all the way down to having as light a skin tone as you can possibly have and still be called "black". Not only is she appealing to white and non-white players, but she is appealing precisely because she is essentially a white character - she doesn't have an accent, she doesn't adhere to any peculiar cultural or religious practices, etc. On the one hand you could say it's simply Valve not making a big deal of her race; on the other, though, it seems like her race background serves more to separate her from the hordes of buxom blondes that permeate gaming, while still allowing her personality to default to "white".

I can't really comment on Sheva because I have yet to play the title she stars in, but the sexualisation is even more apparent in her, with cleavage bursting everywhere and a stereotypical action girl mentality. It's nice to see someone who doesn't come from the prototypical female cookie cutter, but at the same time it's fairly obvious that concessions have been made for the sake of marketing.

Of course, these issues aren't exclusive to videogames, and things are improving, with more and more representation of racialised characters in roles that stray from stereotypes. Unfortunately, as this article points out, those stereotypes also yet remain, and it will be a good ten years at the least before we start to truly transcend them - videogames are still far enough behind that they can be singled out for their negative depictions.

Unknown said...

Games to some degree represent real world demographics. As of 2001, only 12.4% of the people in the United States identified themselves as "black Americans", and that's a pretty broad description considering that people who are have as little as 1/4 or 1/8 African American heritage frequently identify themselves as such. So it's safe to say that less than 1 in 8 Americans consider themselves black - even less now, seven or eight years since that figure was published, due to the rapid growth of the Latino demographic.

And then you have to consider that black Americans do not constitute 12.4% of the nation's science community, politicians, military officials or other "upper class" groups. Black Americans are quite uncommon in most highly specialized fields. There is only 1 black Senator out of 100. There are 43 black Representatives out of 435, but two of them cannot vote (there are only six such Representatives in the House). It would be extremely difficult to quantify the number of black scientists in the nation, but considering the preponderance Asian and Indian scientists when both demographics are considerably smaller than that of black Americans, it is safe to say that black Americans do not constitute anywhere near 12.4% of the science community either.

How are black Americans supposed to identify with characters that do not represent reality? How many of their parents or friends or relatives are scientists or politicians or high ranking members of the military? Conversely, how many white Americans are rap or hip hop artists or NBA players (only 23% of the league as of 1999, near the high mark of the decade) or NFL players (only 33% of the league in 1999)? I wouldn't expect most white Americans to identify with a white rap artist, whether it's in a video game, movie or book either.

Ignoring the completely unrealistic portrayal of ALL demographics by Japanese developers, the video game industry more or less represents reality to some degree. It may not be how you want black Americans to be represented, but it's a fair bit more believable and closer to reality than Will Smith portraying a high ranking Army virologist single-handedly genetically engineering a cure to a worldwide pandemic. It didn't help at all that he didn't speak or behave nearly as well as you would expect from someone with a Ph. D in virology (and presumably degrees in genetic engineering and immunology as well) or an extensive military career. I nearly cringed when you mentioned "I Am Legend" as a portrayal worthy of praise because it was completely unbelievable.

The video game industry can't be blamed for trying to make the main character somewhat believable, or for using stereotypes. Just about all of the characters in video games are stereotypes or cliche to some degree, including the white ones. Video games still largely lack the ability to develop nuanced characters and storylines and broad brushstrokes and familiar character types are necessary to advance the plot when very little of the gameplay is devoted to the story and establishing characters. To put an unusual character choice in a key role without any explanation and minimal character development would be a questionable development decision.

And yes, it does ultimately boil down to the fact that there are still more white males buying video games than any other race or gender group and they need a character they can identify with as their avatar. Until white males stop buying video games or black males start buying vastly more video games, this is likely how it's going to be.

Anonymous said...

Since You bring up Valve what do you think of the Demoman from TF2? I thought that was a great way to do a caricature of a black character without resorting to the tired comic stereotypes we usually see. Black Scottish Cyclops indeed! Kaboom!

Charlie_Six said...

Dude, who in the world thought Mass Effect's default character was anything but a white guy?

Anonymous said...

http://ign64.ign.com/articles/075/075908p1.html

From IGN....nine years ago

Peter Kirby said...

Getting a Ph.D. in one emphasis in science does not mean you need to get a degree for every other emphasis that relates to your research. In actual fact, most graduates do no more school after that point, even though many end up supplementing what they learn with knowledge that wasn't necessary for their coursework and dissertation. Getting the degree also does not require you to "behave" any way whatsoever. It seems that, as far as the criticism of "I am Legend" goes, the stereotype that needs to be exploded is that of "scientist."

STFU network Gaming said...

This sorta hit me when I saw the Killzone 2 opening.
But ye its way to evident to what extent there are no main black characters in games, let alone ones with regular personalities.

Anonymous said...

Very interesting article.

I'd like to add something about "Cole Train"; I read in an interview with his voice actor Lester Speight (don't remember where now, sorry) that he had a lot of input and influence on the character, and modelled it after himself. Wether that is a good thing or not is up to you, I guess.

Anonymous said...

In reply to JWCosby - for reference, I'm the same person who posted above on race and gender depictions (you can call me Eric if you want to reply):

While touting the "realistic" portrayals of African-Americans in the media is all well and good, there are some serious issues with that attitude.

The first is that stereotypes and caricatures of blacks are not universally applicable, yet the depictions in the media pretty much are all stereotypical/achetypical. I would wager that the vast majority of blacks are not criminals, yet generally that is the role that they play in the mass media: gangsters, rappers (usually implied to be involved in illegal activity), pimps, etc. It's akin to the "Italians are all Mobsters" attitude that existed several years ago, and it is not at all a good thing. Additionally, you can't point to the exception as proof that there are deviations from the stereotypical portrayals, because in the grand scheme of things those deviations are incredibly few and far-between, and often exist alongside the stereotypes.

The second issue is that these depictions of blacks are not proportionate to what exists in "real life", and the representation of them makes up nowhere near as much as the cited 12.4%. Even if you can point out that there are more black scientists in videogames than in reality, you have to also remember that we're not just talking about background characters and window dressing, but lead characters. How many games have a racialised character of any sort in a lead role? In how many games featuring character customisation is the default character model white and male? I'd wager not even 5%. To be fair, though, the depictions of race in videogames are much better than the depictions of other minority groups. Even though the disabled make up a good 3% of the population, I can't think off-hand of a single videogame that features a disabled character at all. The same applies to different age groups as well: how many videogames depict seniors as anything either than doddery simpletons or wise mentors? Although youthful characters between the ages of 18 and 28 are quite common, I can't think of a single game where the lead character is, say, in his or her 40s (on that note, older female characters in videogames are always, always old hags, if they are existent at all).

The third and final issue is that these black characters are serving as role models for black youth especially. What kinds of messages are we sending to them if all of the depictions in the media and videogames especially consist of gangsters, toughs or other criminals? Nobody is claiming that there is a 1:1 causation relationship between the media and reality, of course, but when you are, say, a racialised youth growing up, and the only "ideal" images of your race that exist are those of rappers and gangsters, what kinds of ideas are going to be implanted in your head? Most will be quick to play "it's only a game" card, yet I've seen plenty of times children imitating what they see in the media; show them a James Bond movie and pretty soon they're playing Tomorrow Never Dies in the backyard. It is a subtle process that exists precisely because we as people grow and develop over time, most often in the image of others.

As a fast-growing media enterprise, videogames represent the new primary form of entertainment; I would not be surprised if it unseats television from that throne within a decade or two. Yet, its depictions of race, gender, age, etc. are not at all up to spec with what a world-class industry should be, and as of yet very few developers or publishers have taken any responsibility for the position that they find themselves in. I don't think anyone will deny that that is going to happen, but I would much rather have it happen sooner than later.

Dan said...

First off, great article. Loved it.

I mainly wanted to respond to JWCosby whose grasp of the racial reality of this country is tenuous at best.

"Games to some degree represent real world demographics."

Really? How many Sackboys have you seen on the streets lately? How many Asian women have you seen with the same proportions as Chun-Li?

This statement is completely disassociated with reality. Game designers create the world in which their games take place. Using video games as an metric of a larger and accurate social reality is intellectually dishonest.

"As of 2001, only 12.4% of the people in the United States identified themselves as "black Americans", and that's a pretty broad description considering that people who are have as little as 1/4 or 1/8 African American heritage frequently identify themselves as such."

Cite your sources.

"And then you have to consider that black Americans do not constitute 12.4% of the nation's science community, politicians, military officials or other "upper class" groups."

This statement would be fair were the racial landscape of this country equal and level. But it's not.

Consider the following facts and figures and how they might have contributed not only to blacks being underrepresented in those so called "upper class groups" and whites being overrepresented.

Facts such as whites holding over 90% of all the management level jobs in this country (1), whites receive about 94% of government contract dollars (2), and whites hold 90% of tenured faculty positions on college campuses (3). Contrary to popular belief, and in spite of affirmative action programs, whites are more likely than members of any other racial group to be admitted to their college of first choice (4). Furthermore, white men with only a high school diploma are more likely to have a job than black and Latino men with college degrees (5), and even when they have a criminal record, white men are more likely than black men without one to receive a call back for a job interview, even when all their credentials are the same (6). Despite comparable rates of school rule infractions, white students are only half to one-third as likely as blacks and Latino youth to be suspended or expelled (7); and despite higher rates of drug use, white youth are far less likely to be arrested, prosecuted or incarcerated for a drug offense than are youth of color (8).

So when you take these truths and proof of institutional racism and consider that whites are entrenched in these positions, own these businesses, and make decisions on who they hire and who gets promoted, you begin to understand that institutional racism is the biggest contributor to non-whites being underrepresented in just about every field.

"Black Americans are quite uncommon in most highly specialized fields. There is only 1 black Senator out of 100. There are 43 black Representatives out of 435, but two of them cannot vote (there are only six such Representatives in the House)."

You can thank the Good Ole Boys network for that.

"It would be extremely difficult to quantify the number of black scientists in the nation, but considering the preponderance Asian and Indian scientists when both demographics are considerably smaller than that of black Americans, it is safe to say that black Americans do not constitute anywhere near 12.4% of the science community either."

Again, cite your sources. It's convenient that you find it "difficult" to quantify the numbers of black scientists yet point to the supposed "preponderance" of other minority scientists.

"I wouldn't expect most white Americans to identify with a white rap artist, whether it's in a video game, movie or book either."

What's funny about this statement is that 80% of rap consumers are white (and that is the general consensus). You can look up that fact anywhere.

"And yes, it does ultimately boil down to the fact that there are still more white males buying video games than any other race or gender group and they need a character they can identify with as their avatar. Until white males stop buying video games or black males start buying vastly more video games, this is likely how it's going to be."

I wonder if you are so willing to place the ills of violent rap music on white boys too? Like I said, if white boys are 80% of rap consumers, then they must be responding, via their purchases, to an already held impression of black people. Without such a pre-existing mental schema firmly in place, the images of blacks as gangstas, pimps, dealers and "hos" wouldn't resonate nearly so much as to make possible billions of dollars of sales annually. In other words, perhaps whites need to consider the possibility that the thug image has been marketable, and thus created a financial incentive for black artists to play to that trope because these images comport with the negative things that much of white America believes about blacks in the first place. Things which they believed, it should be noted, long before Cool Herc threw his first house party in the Bronx.

If white folks were interested in buying CDs by rap artists who sang about radical social transformation and community uplift--and yes there are many, many such artists out there--then that's the music that would be churned out in larger numbers. But white consumers aren't, by and large, looking to buy songs about overthrowing the system from which we benefit. White boys in the stale and lifeless 'burbs would rather listen to songs about guns and drugs, and being a thug, through which music they can live a more exciting life, if only in their fantasies. So in the ultimate irony, it is white buyers who make that kind of rap profitable, but instead of asking for any responsibility from them, we blame the artists for doing what they're supposed to do in a capitalist system, which is respond to market demand, no matter the social consequences. Naturally, of course, it isn't capitalism that gets the blame--a thoroughly European creation that has brought misery to millions, as did state socialism (another issue from the womb of Europe)--but rather, the black folks who have taken the bait offered by the market system.

-Facts and figures cited from White Pride and Other Delusions: Reflections on the Rage of the Uninformed byTim Wise

Anonymous said...

Dan, you are pretty angry. Calmn down. I'm not JWCosby but his figures are correct:

"Annual Estimates of the Population by Sex, Race, and Hispanic or Latino Origin for the United States: April 1, 2000 to July 1, 2007 (NC-EST2006-03)". U.S. Census Bureau, Population Division. 1 May 2008. http://www.census.gov/popest/national/asrh/NC-EST2007-srh.html.

By 5th of September 2008, 12.8% of citizens of United States of America were black.

Now, education is much, much trickier. Census Bureau shows that on 2000, 80.4% of americans over 25 had finished high school and 24.4% bachelors degree or higher. Unfortunately, race is on summary file 1, whereas education is on summary file 4, meaning that I could not find a way to cross-search those two.

Anyway, naturally media influences people's world views. But blaming "stale suburbs" and Europe for the problems of blacks in the USA is quite silly. And of course, the feminism side was completely lacking as Anonym already stated - the only thing worse than being a black man must be black woman - doubly oppressed.

Anonymous said...

It may have been discussed, but Jolee Bindo is, perhaps, my favorite character from any game. He is well written and serves as the "wise old man" archetype. Jolee Bindo is, arguably, the most heroic figure in the game, and he is black.

Unknown said...

I really enjoyed your article, although I disagree with you about Alyx. She isn't playable because Gordon Freeman is HL. He is silent because he is you. Since it is a FPS and you don't see yourself, or hear yourself, it's easier to insert yourself into the story as the lead. It may sound stupid but to many of us who have loved HL since the first one came out over a decade ago we would've been heartbroken to have to play as someone other than Free Man. Besides Valve may see the reason to use her as the lead in a future expansion (hell the security guard got his own game the first time around).

Besides how much does it suck when games make you play as someone other than the lead? No one ejoyed the Arbiter levels in Halo 2. No one. btw you forgot the stereotype sargeant in the Halo series.

Anonymous said...

I'm an African-American female gamer, and I long gave up gaming because I was tired of playing as a white male, but I just assumed that's how it's always gonna be.

Btw, Final Fantasy 8 did have Kiros: http://i11.photobucket.com/albums/a195/emilyhodges/section-kiros.jpg who was pretty cool with knives.

And I played Mass Effect as a Black female (finally) and loved it. Also, the Star Wars games I've played, specifically Knights of the Old Republic I & II you can also make your own character and also seem to have a plethora of African-American characters in them!

Great article, though, I agree.

Unknown said...

I wrote a letter about this very same thing to Next Gen Magazine back in 1997 (Dec 1997 issue). Good work, guys!

Tha Social Thoughts said...

THANK YOU SO MUCH, you do not know how much this has just helped with my thesis.